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@ -30,7 +30,7 @@ As they near the lake, a swarm of birds can be heard above; Clementine uses magi
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As the lake comes into view, terrain grows low and a thick miasma fills the party's sinuses. They abandon their charges for the moment, at a safe distance from whatever produced the matted skein of carrion they see slicked over the water before them and from which, no-doubt, emanates this odor clogs their every orifice. As they disembark, Clementine asks the frog to describe what drove it from its home. "Big thing, many heads!", it answers. Forging onward toward the shore, the party spots what appear to be five crocodiles, just their eyes and nostrils breaching the surface. Clementine queries them--- do they know what's going on here? Why do they seem so unbothered? They divulge no helpful information, but the centaur gets her answer as the five heads are jerked out of the water on five reptilian necks, joined at a single base. A hydra! No wonder the place reeks...
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As the party is thrown into combat, Gottlob takes the first action, guiding his steed sideways as he casts "moonbeam" on the monster's position. In the heat of melee, Warren does substantial damage with "guiding bolt", and the other party members make good use of the advantage it grants them. Karmel wraps the hydra's many teeth in sheathes of water that dull its bite, reducing the danger to his companions. Louisa casts "fireball", a foresighted choice against their many-headed foe, but the hydra attacks Warren viciously in response, nearly downing him. He fights on bravely, and the party manages to avoid most damage, striking reliably at their enemy's vitality, until Clementine is similarly attacked after rushing in close to strike. As the Hydra bites her, Louisa seen an opening. She reaches out to the weave and summons a trio of magic missiles. Sure that they will find their targets, she sends them hurtling upward, piercing through the hydra's multitude of necks in a triple sextuple collateral. The monster jerks wildly, then crumples, half floating on the lake, half lying on the shore.
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As the party is thrown into combat, Gottlob takes the first action, guiding his steed sideways as he casts "moonbeam" on the monster's position. In the heat of melee, Warren does substantial damage with "guiding bolt", and the other party members make good use of the advantage it grants them. Karmel wraps the hydra's many teeth in [sheathes of water](https://www.worldanvil.com/block/1548815) that dull its bite, reducing the danger to his companions. Louisa casts "fireball", a foresighted choice against their many-headed foe, but the hydra attacks Warren viciously in response, nearly downing him. He fights on bravely, and the party manages to avoid most damage, striking reliably at their enemy's vitality, until Clementine is similarly attacked after rushing in close to strike. As the Hydra bites her, Louisa seen an opening. She reaches out to the weave and summons a trio of magic missiles. Sure that they will find their targets, she sends them hurtling upward, piercing through the hydra's multitude of necks in a triple sextuple collateral. The monster jerks wildly, then crumples, half floating on the lake, half lying on the shore.
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{.thematic}
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***
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@ -40,6 +40,6 @@ Our heroic band of adventurers has slain a terror and lived to enjoy the rewards
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[^clementine]: A Centaur "fey wanderer" ranger (5)
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[^warren]: A Harengon forge cleric (5)
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[^louisa]: A Human (llama) wizard (5) of the scribes' order
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[^karmel]: A Human bard (5)
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[^karmel]: A Human bard (5) from the College of Masks
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[^almuth]: A Human peace cleric (5) of Eldath
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[^gottlob]: A Satyr paladin (5) of the Watchers
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