Update acl.cool/site/writings/umbral0.5.dj
This commit is contained in:
parent
734b3104c1
commit
7f44b8ee0f
1 changed files with 1 additions and 1 deletions
|
@ -28,7 +28,7 @@ The mission gets underway. As the party travels, its members talk amongst themse
|
|||
|
||||
As they near the lake, a swarm of birds can be heard above; Clementine uses magic to understand their caws. She listens as the ravens squabble over whether to attack the group. "Those eggs look so tasty, but those people are _so_ well-armed!" Gluttony beats self-preservation, and the swarm dives to attack. They snatch an egg or two, but are easily beaten back with magic and swords. The giant frog even gets in on the action, launching its huge, sticky harpoon of a tongue to swallow a score of ravens like flies. Though he's too late to object, Almuth wonders whether killing the birds was really necessary.
|
||||
|
||||
As the lake begins to come into view, the terrain grows low and a thick miasma fills the party's nostrils. They abandon their charges for the moment, at a safe distance from whatever caused the great carrion slick they've just noticed over the water, and no doubt from which emanates this odor that clogs their every orifice. As they disembark, Clementine asks the frog what exactly it was that drove it from its home. "Big thing, many heads!", it answers. Forging onward toward the shore, the party spots what appear to be five crocodiles, just their eyes and nostrils breaching the surface. Clementine queries them--- do they know what's going on here? Why do they seem so unbothered? They divulge no helpful information, but the centaur gets her answer as the five crocodile heads are jerked out of the water by five necks, all joined at the base. A hydra! No wonder the place reeks...
|
||||
As the lake comes into view, terrain grows low and a thick miasma fills the party's sinuses. They abandon their charges, for the moment, at a safe distance from whatever produced the great slick of carrion they notice on the water, no doubt from which emanates this odor that clogs their every orifice. As they disembark, Clementine asks the frog what exactly it was that drove it from its home. "Big thing, many heads!", it answers. Forging onward toward the shore, the party spots what appear to be five crocodiles, just their eyes and nostrils breaching the surface. Clementine queries them--- do they know what's going on here? Why do they seem so unbothered? They divulge no helpful information, but the centaur gets her answer as the five crocodile heads are jerked out of the water by five necks, all joined at the base. A hydra! No wonder the place reeks...
|
||||
|
||||
As the party is thrown into combat, Gottlob takes the first action, moving his steed laterally as he casts "moonbeam" on the monster's position. In the heat of melee, Warren does substantial damage with "guiding bolt", and the other party members make good use of the advantage it grants them. Karmel wraps the Hydra's many teeth in sheathes of water, dulling its bite and reducing the danger to his companions. Louisa casts "fireball", a foresighted choice against their many-headed foe, but the hydra attacks Warren viciously in response, nearly downing him. He fights on bravely, and the party manages to avoid most damage, while striking reliably at their enemy's vitality, until Clementine is similarly attacked after rushing in close to strike. As the Hydra bites her, Louisa seen an opening. She reaches out to the weave and summons a trio of magic missiles. Sure that they will find their targets, she sends them hurtling upward, piercing through the hydras multitude of necks in a triple sextuple collateral. The monster crumples and splays, half floating on the lake, half lying on the shore.
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue