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# Umbral Gaze 1
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Two years have passed since our intrepid adventurers fought and defeated a five-necked terror near Venron in what villagers now call "the hydra incident", and those less informed know as "that thing at M. Pteey Lake".
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Two years have passed since our intrepid adventurers fought and defeated a five-necked terror near Venron in what villagers now call "the hydra incident" and those less informed know as "that thing at M. Pteey Lake".
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As they stand together now, summoned by supreme authority to a high-curtained forecourt under the mild Waterhavian sun, party members speculate about their situation and watch as shadows cast by serried wall-top grotesques slink unremittingly across the flagstones. Jaggedly sculpted profiles grow long and pointed in the golden hour, a hundred umbral fingers that stretch over our heroes to scrabble at the stonework and prank the quadrangle in narrow slats of shade. At one end, a pair of doors blocks the entrance of the mansion to which the courtyard belongs; at the other, iron gates fill an archway that leads to the road.
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