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# Umbral Gaze 1
Two years have passed since our intrepid adventurers fought and defeated a five-necked terror near Venron in what villagers now call "the hydra incident", and those less informed know as "that thing at M. Pteey Lake".
Two years have passed since our intrepid adventurers fought and defeated a five-necked terror near Venron in what villagers now call "the hydra incident" and those less informed know as "that thing at M. Pteey Lake".
As they stand together now, summoned by supreme authority to a high-curtained forecourt under the mild Waterhavian sun, party members speculate about their situation and watch as shadows cast by serried wall-top grotesques slink unremittingly across the flagstones. Jaggedly sculpted profiles grow long and pointed in the golden hour, a hundred umbral fingers that stretch over our heroes to scrabble at the stonework and prank the quadrangle in narrow slats of shade. At one end, a pair of doors blocks the entrance of the mansion to which the courtyard belongs; at the other, iron gates fill an archway that leads to the road.